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businessman hand technology with digital and social media

The importance of GDPR discussion in Latin America

How companies can increase personal data consent? Consumers’ reluctance to reveal their personal information is primarily triggered by the lack of adequate info, so companies can address that by providing clear and direct information of destination and purpose of data collected.


businessman hand technology with digital and social media

La importancia de la discusión del GDPR en Latinoamérica

How companies can increase personal data consent? Consumers’ reluctance to reveal their personal information is primarily triggered by the lack of adequate info, so companies can address that by providing clear and direct information of destination and purpose of data collected.


Quédate en casa y toma buenas decisiones

Quédate en casa y toma buenas decisiones

La epidemia de coronavirus (Covid-19) ha generado una alarma mundial que provocó que los gobiernos recurrieran al uso de medidas restrictivas. Sin embargo, el aislamiento está trayendo efectos negativos para la salud mental que también son necesarios de atender.


Stay home and make good decisions

Stay home and make good decisions

Opinion Piece: The Coronavirus epidemic (Covid-19) has generated a worldwide alarm that resulted in governments resorting to use of restrictive measures. However, isolation is bringing negative effects to mental health that are also necessary to attend.


Barari S., Caria S., Davola A., Falco P., Fiorin S., Hensel L., Ivchenko A., Jachimowicz J., King G., Kraft-Todd G., Ledda A., MacLennan M., Mutoi L., Pagani C., Reutskaja E., Roth C., & Raimondi Slepoi F. (2020) Working Paper. “Evaluating COVID-19 Public Health Messaging in Italy: Self-Reported Compliance and Growing Mental Health Concerns”.

Evaluating COVID-19 Public Health Messaging in Italy: Self-Reported Compliance and Growing Mental Health Concerns

Barari S., Caria S., Davola A., Falco P., Fiorin S., Hensel L., Ivchenko A., Jachimowicz J., King G., Kraft-Todd G., Ledda A., MacLennan M., Mutoi L., Pagani C., Reutskaja E., Roth C., & Raimondi Slepoi F. (2020) Working Paper. "Evaluating COVID-19 Public Health Messaging in Italy: Self-Reported Compliance and Growing Mental Health Concerns".


Online Spending Game as a Behavioral Research Tool.  Experiment at the Science Museum (London)

Online Spending Game as a Behavioral Research Tool. Experiment at the Science Museum (London)

“Game of Life”, an online interactive economic game played by the visitors of Science Museum in London, aims to understand how and why we spend money. Designed by Dr. Heather Kappes (LSE) and developed by Expilab, the game extends functionality of spending games typically played in laboratory settings, uses engaging visual design while maintaining tight control over experimental conditions and data collected.



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