This research aims to study a large and varied group of people of different ages, how choices about spending money are affected by things that are important in the real world, like how much you start off with, how regularly you get income, and how other people around you are spending their own money.
During the development of the game, different challenges arise in terms on how to translate theoretical concepts to common language. These challenges involved:
Based on the conceptual frameworks from theories like “Life-cycle Consumption Plans” and “Positional Goods”, the game allowed LSE’s research team to collect an extensive amount of behavioral data about player’s actions and choices. This innovative design allowed different possibilities: