Blog


Quédate en casa y toma buenas decisiones

25

Mar 2020

Quédate en casa y toma buenas decisiones

La epidemia de coronavirus (Covid-19) ha generado una alarma mundial que provocó que los gobiernos recurrieran al uso de medidas restrictivas. Sin embargo, el aislamiento está trayendo efectos negativos para la salud mental que también son necesarios de atender....

Read More


Stay home and make good decisions

24

Mar 2020

Stay home and make good decisions

Opinion Piece: The Coronavirus epidemic (Covid-19) has generated a worldwide alarm that resulted in governments resorting to use of restrictive measures. However, isolation is bringing negative effects to mental health that are also necessary to attend....

Read More


Barari S., Caria S., Davola A., Falco P., Fiorin S., Hensel L., Ivchenko A., Jachimowicz J., King G., Kraft-Todd G., Ledda A., MacLennan M., Mutoi L., Pagani C., Reutskaja E., Roth C., & Raimondi Slepoi F. (2020) Working Paper. “Evaluating COVID-19 Public Health Messaging in Italy: Self-Reported Compliance and Growing Mental Health Concerns”.

24

Mar 2020

Evaluating COVID-19 Public Health Messaging in Italy: Self-Reported Compliance and Growing Mental Health Concerns

Barari S., Caria S., Davola A., Falco P., Fiorin S., Hensel L., Ivchenko A., Jachimowicz J., King G., Kraft-Todd G., Ledda A., MacLennan M., Mutoi L., Pagani C., Reutskaja E., Roth C., & Raimondi Slepoi F. (2020) Working Paper. "Evaluating COVID-19 Public Health Messaging in Italy: Self-Reported Compliance and Growing Mental Health Concerns"....

Read More


Online Spending Game as a Behavioral Research Tool.  Experiment at the Science Museum (London)

13

Feb 2019

Online Spending Game as a Behavioral Research Tool. Experiment at the Science Museum (London)

“Game of Life”, an online interactive economic game played by the visitors of Science Museum in London, aims to understand how and why we spend money. Designed by Dr. Heather Kappes (LSE) and developed by Expilab, the game extends functionality of spending games typically played in laboratory settings, uses engaging visual design while maintaining tight control over experimental conditions and data collected....

Read More



Page 1 of 212