Choosing High Quality Hospitals. NHS Choices.
A study into the choices people make while finding the right hospital for them.
Methodology
Engaging and enjoyable (pre-tested) game to play for kids
Adaptation to mobile/tablets devices for field testing purposes
Decisions and choices tracing with millisecond precision
Random or fixed condition allocation
Integration of complex survey instrument/scales
results
2000+ lab and online participants, England only
Publication of high impact policy report published by the King’s Fund
Publication at Harvard Business Review (Reutskaja, E., & Fasolo, B. (2013). It’s not necessarily best to be first. Harvard business review, 91(1-2), 3.)
Presentations of findings at EACR and SPUDM international conferences
Case Studies
... more things are coming!
How Spanish insurance company boosted in-app marketing campaign CTR from 3% to 30%.
Insurance company achieved more than just an efficient in-app engagement strategy that transformed a mere 3% click-through rate to an impressive 30%. They also gained a deeper understanding of the behavioural triggers and obstacles influencing user behaviour in the context of their online accounts. Through a combination of behavioural nudges - such as mental accounting and social proof - our targeted approach increased in-app digital interaction by a staggering 1000%.
How Spanish insurance company boosted in-app marketing campaign CTR from 3% to 30%.
Insurance company achieved more than just an efficient in-app engagement strategy that transformed a mere 3% click-through rate to an impressive 30%. They also gained a deeper understanding of the behavioural triggers and obstacles influencing user behaviour in the context of their online accounts. Through a combination of behavioural nudges - such as mental accounting and social proof - our targeted approach increased in-app digital interaction by a staggering 1000%.
Behavioural Experiments to Test CO2 Car Labelling: Shaping Vehicle Labelling Standards in the EU
Together with LSE, UOC, Tech4i2 and others, Expilab has co-delivered a project for the European Commission to improve consumer information and awareness about car ecological and CO2 labelling. The Expilab team has focused on co-design and execution of a set of online behavioural experiments across 10 EU countries involving 10,500+ participants. Behavioural experiments provided actionable insights for the design of effective consumer Eco CO2 labels capable of nudging citizens toward more sustainable transportation choices.
Behavioural Experiments to Test CO2 Car Labelling: Shaping Vehicle Labelling Standards in the EU
Together with LSE, UOC, Tech4i2 and others, Expilab has co-delivered a project for the European Commission to improve consumer information and awareness about car ecological and CO2 labelling. The Expilab team has focused on co-design and execution of a set of online behavioural experiments across 10 EU countries involving 10,500+ participants. Behavioural experiments provided actionable insights for the design of effective consumer Eco CO2 labels capable of nudging citizens toward more sustainable transportation choices.
NHS Choices. Choosing a High Quality Hospital
A series of behavioural laboratory and field experiments exploring the impact of various behavioural nudges and, in general, of choice architecture on choices made by NHS patients and travellers were programmed and conducted using the Expilab web-platform. Decision process-tracing tools that allowed the collection of data about participants’ attention areas during the choice tasks were embedded into the design of the field experiments.
NHS Choices. Choosing a High Quality Hospital
A series of behavioural laboratory and field experiments exploring the impact of various behavioural nudges and, in general, of choice architecture on choices made by NHS patients and travellers were programmed and conducted using the Expilab web-platform. Decision process-tracing tools that allowed the collection of data about participants’ attention areas during the choice tasks were embedded into the design of the field experiments.
Using Gamification to Learn About How People Spend Money
Spending game is a research tool to study economic behavior of kids and adults through gamification. With the original idea coming from Dr. Heather Kappes from London School of Economics and Political Science (LSE), the spending game was co-designed and developed by LSE and Expilab.
Using Gamification to Learn About How People Spend Money
Spending game is a research tool to study economic behavior of kids and adults through gamification. With the original idea coming from Dr. Heather Kappes from London School of Economics and Political Science (LSE), the spending game was co-designed and developed by LSE and Expilab.
Our approach combines the power of Behavioural Science and Human-Centered Design to craft innovative products and experiences that resonate with what people truly want and need.
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